PRT is a new feature of D3DX added in the Summer 2003 SDK Update. It enables rendering of complex lighting scenarios such as global -llumination, soft shadowing and sub-surface scatter in real time. The SDK contains documentation and samples of how to integrate the technology into your game....
The deformation is calculated in the local coordinate space. Be aware that the local axes of an object can differ from the global ones. In the figure above, the global Z axis points up and the local Z axis points at 45°. The deformation is applied along a Deform axis, which can be ...
Lumen is an Unreal Engine 5 feature that uses multiple ray tracing methods to solve Global Illumination and Reflections. Screen traces are done first, followed by a more reliable method. It uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supp...
Turns on environment global illumination (color inherited from sky settings). This may slow down renders, but they will be generally nicer and prevents any “pitch black” scenes. Turns on ray tracing and shadows (may cause renders to be slower, but generally nicer looking) If there is a su...
git config --global user.name userName git config --global user.email userEmail 使用HTTPS 协议时,命令行会出现如下账号密码验证步骤。基于安全考虑,Gitee 建议 配置并使用私人令牌 替代登录密码进行克隆、推送等操作 Username for 'https://gitee.com': userName Password for 'https://userName@gitee.com...