大致有几种方法,包括 @寒穆提到的用 2.92 新加入的 Geometry Nodes,或者用 Animation Nodes 这类扩...
shader_Principled_BSDF.inputs[0])link(shader_Principled_BSDF.outputs[0],mat_output.inputs[0])# create geometry nodes modifiergeonode=bunny_weave.modifiers.new('CurveToMesh','NODES')bpy.ops.node.new_geometry_node_group_assign()input=geonode.node_group.nodes['Group Input']input.location=(0,0...
可以将复杂多边形里的破面直接进行缝合 This addon is perfect for merging complex geometry together where merge by distance creates issues or you need to preserve UVs and want to avoid bridging faces. A handy use case is when you are trying to merge seams together on clothing. 机翻:这个插件非常...
Design note: Merge by Distance is selection based so two or more elements (vertex/edge/face) need to be highlighted for the operation to function. Shown above elements detached from one another due to their not having a common (shared) terminating vertex – this can change mesh behaviour and...
It is non-destructive until the end, when you have to remove doubles with the Merge by Distance command. That is to make sure the parts are merged so you don’t get weird gaps like the one on the right. Turn off the Subdivision surface modifier by setting the View value to 0 and ...
There you will find the “Remove Doubles” under a new name and location. It is now part of the Merge group. The “By Distance” from the Merge group perform the same type of operation as the “Remove Doubles” in Blender 2.7x. ...
This course is for anyone who wants to be able to learn ALL the geometry nodes and what they do,Anyone who wants to learn how to use geometry nodes practically to create scenes or objects procedurally,This course is not for someone who already knows EVERYTHING about geometry nodes ...
Here I use it on a subdivided and triangulated cube, removing the original geometry. We find this modeling tool through the face menu. Beautify faces tool Can be used with: Faces This tool has a very specific use case. It takes long triangles and rearranges them to make more even-sized ...
Export Geometry nodes instances. This feature is experimental. GPU Instances Export using EXT_mesh_gpu_instancing extensions. Flatten Object Hierarchy Useful in case of non-decomposable TRS matrix. Only skined meshes will stay children of armature. Full Collection Hierarchy E...
There are also other options to explore. These are displayed in the Info Bar at the bottom of Blender. For example, C to make a cut through the mesh rather than just on the surface. X, Y or Z to constrain the cut to the Global X, Y or Z Axis. ...