Normals describe the direction a polygon is facing. A cube object has its normals point outward, but in our kitchen's case, we're inside the cube. Visualizing the normal direction helps determine how to fix normals. To check whether they point inward, open the Viewport Overlays menu and ...
Go toMesh>Normals>Recalculate Outsideto fix any flipped normals. To visualize the normals, enableFace Orientationin theViewport Overlayspanel. Blue faces are facing outwards, while red faces are facing inwards. Correct any incorrect normals by selecting them and pressingShift+N. With your object...
Go toMesh>Normals>Recalculate Outsideto fix any flipped normals. To visualize the normals, enableFace Orientationin theViewport Overlayspanel. Blue faces are facing outwards, while red faces are facing inwards. Correct any incorrect normals by selecting them and pressingShift+N. With your object...