Object Origin Size:用于控制物体的原心尺寸,直径范围为410个Blender单位。Display Mini Axis:控制3D窗口左下角的小坐标尺寸,Size用于调节大小,Brightness则用来调节透明度。2.2.1.2 View Manipulation(视图控制)设置Auto Depth:开启视图的自动Z缓冲深度检测。Zoom To Mouse Position:开启后,使用MMB对视角做旋转等操作时,...
I'm using Blender 2.76b, threejs exporter v1.5.0; my goal is to export each mesh in the Blender scene. I noticed that if a single mesh is selected, io_three exports that mesh, so I wrote a simple python script executable in console: ...
All EligibleExport all actions that can be used by an armature ActiveExport the active action per armature Objects All EligibleExport all actions that can be used by a non-armature object ActiveExport the active action per non-armature object ...
Capsule makes the process of exporting quick and seamless, letting you export hundreds of assets into multiple formats with a single click. Features Batch Exports - Choose export settings for hundreds of Objects and Collections with one click and export with one click. Export Lists - Browse and ...
Quixel Bridge设置: Edit > Export Settings > Export Target设置为Custom Socket Export, Socket Port设置为23333 Tips: Export Settings > Models > LODs设置不要设置为Highpoly Source, 该设置无法正确导入贴图 [English] In Quixel Bridge, go to Edit > Export Settings, set Export Target to Custom Socket ...
Similar functionality to the main Poliigon Assets Section, however, results are limited to assets currently imported to Blender (Either applied to an object, or stored in memory via a fake user). This section not offer options to download or apply new resolutions. ...
Replaced Add Light and Delete Light buttons with a light list Lights can be renamed in the light list Lights can be toggled in the light list Lights can be isolated in the light list Light selection is synchronized with the LightPanel ...
Given that the sole light is locked to the camera’s transform, any shadows cast by the light are perfectly lined up behind the object casting the shadow, and as such, you cannot see the shadows. Many people have noted this in my renders. 由于唯一的光线被锁定在相机的变换上,光线投射的任...
Object:物体工具,包括Duplicate(复制)、Delete(删除)、Join(合并工具)。 Shading:着色预览工具,包括Smooth(平滑)、Flat(棱角工具)。 Keyframes:关键帧工具,包括Insert(插入)、Remove(删除工具)。 Repeat:历史工具,包括Repeat Last(重复最后动作)、History(历史动作工具)。 Grease Pencil:画线工具,包括Draw(绘制)、Line...
Combine the 3D object's multiple materials (colors) into a single texture that can be applied to the model. Export the optimized 3D object as a GLB file that can be used in Dynamics 365 Guides and Power Apps.The combination of reducing polygons and turning multiple materials into a single...