Hi All, I have written an export script for blender, which exports selected objects (with names) to an ASCII STL file. This should be all you need to get a suitable stl for using in snappyHexMesh. Improvements/
Each FLVER Mesh in Blender is a combination of all 'submeshes' that appeared in the FLVER file, which are already optimized for rendering but often painful to edit separately due to being disconnected along certain edges (e.g. where a grass texture changes to a rock texture on the ground)...
The highlights are a handmade coupling that mates the blender motor with the flexible shaft and chuck, purchased separately. And the flattened-out PVC pipe used as a mounting bracket. And him using the motor itself against a file to “lathe” down the drive shaft. And… ...
Show separately render time and photon generation time, plus added total time (including maps generation). Added new Render Tile "Centre" (now by default) so the renders start in the centre of the image and expand from there. This should allow a faster view of the to-be render, as typic...
Context Menu side by side. In theory they really should have exactly the same contents (populated automatically from one to the other), but in practice and if I am not mistaken they are two separate entities, which can be populated separately. And even the common functions are ordered ...
and colors on a single mesh without having to break the mesh into separate pieces, allowing you to tint each individual part separately. Of course, the drawback here is that the Vertex Colored mesh won’t be as customizable inside Studio, but it’s a valuable trade-off in many ...
Such objects are quite nice to represent defects in atomic structures. When choosing such a special object, you cannot anymore separately choose the shape and material from above. In the Objects and Materials tabs of the Properties further changes can be done. 替换 After all, push the Replace ...
physics support to the standard web player (for the version with separately loaded JSON files). Also the possibility to hide the control panel has been added to the web player. By user request we have implemented a function which automatically applies scale to the object's mesh upon export. ...
Show separately render time and photon generation time, plus added total time (including maps generation). Added new Render Tile "Centre" (now by default) so the renders start in the centre of the image and expand from there. This should allow a faster view of the to-be render, as typic...
the blade or other utensil typically has a quantity of beverage which drips away from it after the blade or utensil is removed from the beverage, frequently leaving a messy trail behind it. As a further inconvenience, the blade or other utensil used for mixing must be washed separately after...