3 Reasons to use our Blender Addon #1: No more browser The power to search, download and import Poliigon assets from inside Blender. #2: One-click import Say goodbye to tedious setups and complicated import settings. This addon does it for you in one-click. ...
A new duplicate elements option has been added to the geometry nodes feature, as well, and further improvements have been made to the asset browser, notably with the ability to create object collections. As always, we’re just scratching the surface here on all of what’s new. You owe it...
Duplication of an Object To duplicate something, drag your cursor over it to select the entire object (or the portion you want to duplicate, then press shift + D. 5 Important: When you first duplicate an object, it will just be an extension of the first object. To make ...
Select everything and press Shift-D to duplicate it and give our house a top floor. Remove the floor at the bottom so that you can fit it neatly on top. 8. Shorten the top floor The top floor is a bit too tall for our house, so let's remove a plank by going to Edit mode, ...
When adding new textures to a material (by creating a texture node and then browsing for the source on disk), is there a way to somehow duplicate a given texture object and point it to a different source texture by simply editing the path/name - hence bypassing the need to browse for ...
How to set up taper and bevel curve objects, easily duplicate tapers and bevels, populate a character's scalp and create a hair style with bezier handles. Normal Maps, Explained Once and For All Why this tutorial rules Because everybody talks about normal maps but not everybody knows what ...
There are still one or two vertices we can clean up but those have to be done individually rather than through edge loop selection. For this we need to use the “Merge” tool. Before doing that however, use “Rem Doubles” again to remove any duplicate vertices resulting from previous coll...
Duplicate strip images in Preview area. “Add Effect” menu has been improved. Video rotation metadata is now respected. Copying strips or creating metastrips now includes effect chains automatically, avoiding selection errors. Proxies for EXR (or other float/HDR format) image strips now work prope...
Added: Feature to set anObstacle > Velocity Scalevalue to scale the moving obstacle velocity by this amount within the simulation. Values greater than 1.0 will exaggerate the velocity and the simulation will behave as if the object is moving faster than it actually is. ...
Revert to Oldrim format using NiTriShape converter, by opparco (https://www.nexusmods.com/skyrimspecialedition/mods/19911) Duplicate geometry to have faithful havok model; duplicate the file (or make a new one in Blender with fewer polygons) ...