Maybe you could duplicate the geometry, scale the new piece, delete the face from the orginal, scale the new piece of geometry and transform it into position, then bridge the edges together? That'd work too, but
From here we can duplicate the cube multiple times with Shift+D and rotate each one different amount. We can set some of the cubes to passive and have the active rigid body objects fall and bounce off the passive ones to make a more interesting simulation. This is the basics, but there ...
It works only in object mode, with move (grab). When snapping, it should align objects to the snap target’s normals. From what I make out of it, it’s useful if you set the snap to “faces”, you will be able to align the object to a face on the target object. In the exam...
SHIFT + D =Duplicate object. SHIFT + D, X= Duplicate object and move along the X axis. SHIFT + D, Z= Duplicate object and move along the Z axis. ALT + D= Duplicate a linked object (edit one will edit all) ALT + D, X= Duplicate a linked object and move along the X axis. ...
CXX_WARN_CLANG_CL_DUPLICATE_ENUM -Wno-duplicate-enum # 3 CXX_WARN_CLANG_CL_NULL_POINTER_SUBTRACTION -Wno-null-pointer-subtraction # 2 CXX_WARN_CLANG_CL_DEPRECATED_LITERAL_OPERATOR -Wno-deprecated-literal-operator # 2 CXX_WARN_CLANG_CL_NEWLINE_EOF -Wno-newline-eof # 2 CXX_WARN_CLANG_CL...
Duplicate strip images in Preview area. “Add Effect” menu has been improved. Video rotation metadata is now respected. Copying strips or creating metastrips now includes effect chains automatically, avoiding selection errors. Proxies for EXR (or other float/HDR format) image strips now work prope...
The option to fix duplicate faces can take some time, it is not very optimized (feel free to contribute improvements). Also importing into a scene that has a lot of existing stuff in it is slower. One good way is to import big models into a new, empty .blend-file. You can save thi...
And press shift D to duplicate our object. Now that it's been duplicated, let's scale it down on the y axis and bring it up right on the back of our train. I'm going to scale it down so that it matches the height of our side support. Now I'm going to...
Basic operations: Move G-Motion R-Zoom s Delete x or delete cancel previous step U or ctrl redo Shift or CTRL-Y Box Selection B-Region selection b All Select or Cancel all Select a duplicate object Shift associated copy alt Mesh operation Connecting two points with a line segment F fills...
The #1 hard surface modelling suite for blender. Hands down. Accept no imitation. hardOps is the original tool that sparked the hard surface phenomenon within Blender and it's community.