Delete the MCP server from Claude and add it back again, and you should be good to go! Features Two-way communication: Connect Claude AI to Blender through a socket-based server Object manipulation: Create, mod
child.material = videoMaterial; } if (child.name === '平面') { const video = ...
在“编辑模式”的“边选择”模式下,选中要滑移的边,然后在右键菜单里面选择“边的滑移(Edge Slide)”即可实现该操作。 删除和溶解(Delete and Dissolve) “边的删除(Edge Delete)”操作就是字面上的将选中的边进行删除的操作。需要注意的是删除一条边的时候很有可能会将其关联的面也一并删除。 在“编辑模式”...
Grease Pencil:视图绘制属性,包括Add New Layer(新建绘图图层)、Opacity(画笔不透明度)、Thickness(画笔粗细)、Onion Skinning(洋葱皮模式)、Frames(可见帧数)、Delete Frame(清除)、Convert(转换成网格物体)等选项。 2.3.1.3? View(视图)菜单如图2-23所示为3D视图窗口的View(视图)菜单。 ? (点击查看大图)图2-23...
Remove Unused Material Slots 删除未使用的物料槽: 卸下未使用的材料插槽。https://docs.blender.org/manual/zh-hans/dev/scene_layout/object/editing/delete.html» 场景 & 物体 » 物体 » 编辑 » 删除删除[X 或 Delete]: 从当前场景中删除选定的对象。全局...
Delete the MCP server from Claude and add it back again, and you should be good to go! Features Two-way communication: Connect Claude AI to Blender through a socket-based server Object manipulation: Create, modify, and delete 3D objects in Blender Material control: Apply and modify materials...
Delete the MCP server from Claude and add it back again, and you should be good to go! Features Two-way communication: Connect Claude AI to Blender through a socket-based server Object manipulation: Create, modify, and delete 3D objects in Blender Material control: Apply and modify materials...
After the texture and material are set up on the duplicate 3D object, it's time to bake the materials from the original 3D object onto that texture. The texture will be wrapped around the duplicate 3D object, which makes it higher performing while using the original colors....
But first, lets rename it to something we can identify from a single quick eyeballing. This will be our “Plaster_Wall” material. Rename it by highlighting the material you want to change (you don’t have much choice here at the moment, so…), and clicking the little box located ...
Please note that if you just for instance try this addon on default cube the default cube has already a Material assigned to it. Go to Material properties and delete the default material. Or just add another mesh to the scene and try out the addon on that one (add...