“The Data Transfer modifier transfers several types of data from one mesh to another. Data types include vertex groups, UV maps, vertex colors, custom normals…” 一个网格物体除了记录最基本的顶点位置之外,还记录了顶点权重(顶点组)
type='DATA_TRANSFER')transfer_mod.object=source# 设置源对象transfer_mod.use_loop_data=Truetransfer_mod.data_types_loops={'CUSTOM_NORMAL'}# 传递自定义法线# 应用修改器bpy.context.view_layer.objects.active=targetbpy.ops.object.modifier_apply(modifier=transfer_mod...
//source/blender/makesdna/intern/rna_modifier.cEnumPropertyItem rna_enum_object_modifier_type_items[] ={ {0,"",0, N_("Modify"),""}, {eModifierType_DataTransfer,"DATA_TRANSFER", ICON_MOD_DATA_TRANSFER,"Data Transfer",""}, ... {0,"",0, N_("Generate"),""}, {eModifierType_Arr...
饼修改器(BagaPie Modifier V10.3.1)Blender中文版插件 05:18 水火交融(MantaPro1.3.1)Blender中文版插件 01:57 高级对齐(Pro Align Tools V2.1.9)Blender中文版插件 03:03 CUC画笔(UCU Paint 1.2)Blender中文版插件 02:30 水流喷泉(Aquatiq full 1.1.3)Blender中文版插件 02:12 真实相机(PhotoGraphe...
修改器(Modifier) 应用(Apply) 修改修改器(Modify Modifier) 数据传递(Data Transfer) 网格缓存(Mesh Cache) 网格序列缓存(Mesh Sequence Cache) 法线编辑(Normal Edit) 加权法向(Weighted Normal) UV映射(UV Project) UV偏移(UV Wrap) 顶点权重编辑(Vertex Weight Edit) ...
These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl...
void OBJECT_OT_modifier_add(struct wmOperatorType *ot); void OBJECT_OT_modifier_remove(struct wmOperatorType *ot); void OBJECT_OT_modifier_move_up(struct wmOperatorType *ot); void OBJECT_OT_modifier_move_down(struct wmOperatorType *ot); ...
加权法向修改器 可以通过不同的方法改变法向, 包括 面强度 (参考下文)。You can also copy normals from another mesh using Data Transfer (operator or modifier).反转方向¶ 参考 模式 编辑模式 菜单 网格‣ 法向 ‣ 反转 This will reverse the normals direction of all selected faces. Note that...
BlenderAE2可以将Blender的模型物体等场景桥接导入到AE中,使用很简单 Seamlessly transfer 3D data and objects between Blender and After Effects in both directions. Save time and streamline your workflow by effortlessly integrating your Blender creations into After Effects!
Volume Displace Modifier体积位移修改器 模拟 Simulate: 这些模拟代表的是 物理模拟。在大多数情况下,只要启用了 粒子系统 或 物理 模拟,它们就会自动添加到修改器堆队列中。它们唯一的作用是定义其在修改器堆队列中的位置,从这个位置获取它们所表示的模拟的基本数据。因此,它们通常没有属性,由 属性编辑器 中单独关于...