#Create mesh# this method has an optional 'edge' array input. This is left as an empty arraymymesh.from_pydata(verts,[],faces) mymesh.update(calc_edges=True) #so the edges display properly...最终代码 And all toget
importbpyimportbmeshimportnumpyasnpdefcreate_mesh(verts,edges,faces):'create mesh lines'mesh_data=bpy.data.meshes.new('Mesh')obj_data=bpy.data.objects.new(mesh_data.name,mesh_data)mesh_data.from_pydata(verts,edges,faces)bpy.context.collection.objects.link(obj_data)returnobj_data# set a refe...
# Create a new object and link it to the scene obj = bpy.data.objects.new(name="Mandelbrot", object_data=mesh) bpy.context.scene.collection.objects.link(obj) # Add the vertices to the mesh and update it mesh.from_pydata(verts, [], []) mesh.update() 巴恩斯利蕨: import bpy import ...
new_object=create_object("New Object")new_mesh=create_mesh("New Mesh")ifobject_exists("Cube")...
mesh=create_mesh("New Mesh")ifobject_exists("Cube")obj=get_object("Cube")verts=get_vertices(...
Blender 2.9 使用HeightMap创建地形 Displace Modifier The Displace modifier displaces vertices in a mesh based on the intensity of a texture. 依据纹理,修改顶点位置 创建平面 删除场景中默认的立方体,添加Plane,对plane进行适当缩放,plane太小,会导致接下来的无... ...
# Create a mesh cube in the scene bpy.ops.mesh.primitive_cube_add(location=(x, y, z)) …或者我们可以将命令放在 For 循环中以创建一行立方体… for i in range (0, 5): x = i*3 y = 0 z = 0 # Create a mesh cube in the scene ...
var indicesArray = jsonObject.meshes[meshIndex].indices; var uvCount = jsonObject.meshes[meshIndex].uvCount.Value; var verticesStep = 1; // 取决于纹理坐标的数量,我们动态的选择6步进、8步进以及10步进值 switch ((int)uvCount) { case 0: ...
// Create the triangles that define the cube; the indices point to // vertices in VERTEX_POSITIONS. TriangleStripArray cubeTriangles = new TriangleStripArray( TRIANGLE_INDICES, new int[] {TRIANGLE_INDICES.length}); // Create a Mesh that represents the cube. Mesh cubeMesh = new Mesh(cubeVe...
对于操纵 3D 对象,两个最重要的类是bpy.ops.object和bpy.ops.mesh。object类包含同时操作多个选定对象的函数以及许多通用工具。mesh类包含一次操作一个对象的顶点、边和面的函数,通常是在编辑模式下。目前在bpy.ops子模块中有 71 个类,它们都有很好的名字和组织。Note...