学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
Select all control points of the curve and select the menu option Curve -> Segments -> Subdivide. This creates a new control point between the two we had at the beginning. Select the last control point and move it using the arrows. You'll see that each control point is a line that ...
import bpy import math # 获取贝塞尔曲线对象 curve_obj = bpy.data.objects['贝塞尔曲线'] curve_data = curve_obj.data spline = curve_data.splines[0] def compute_bezier_point(p0, h1, h2, p3, t): # 使用三次贝塞尔曲线公式 return (1 - t)**3 * p0 + 3 * (1 - t)**2 * t * h1...
Select the edges you want to connect, run the bridge tool, and it’ll create faces between the two. Or in picture-talk... You’ve got two boxes you want to connect... Select your edges, run the bridge tool, and... BRIDGE TOOL! The only thing you need to keep in mind is ...
When more than two beveled edges meet at a vertex, a mesh is created as a way to complete the intersection between the generated geometry. This option controls the method used to create that mesh. Grid Fill The default method for building intersections, useful when a smooth continuation of th...
When more than two beveled edges meet at a vertex, a mesh is created as a way to complete the intersection between the generated geometry. This option controls the method used to create that mesh. Grid Fill The default method for building intersections, useful when a smooth continuation of th...
# 如果没有找到曲线 # Y位置没有动画,所以没有更多的事情要做 continue # 继续下一个循环迭代 for keypoint in fcurve.keyframe_points: # 遍历曲线上的所有关键帧点 keypoint.co.y = random.uniform(-2, 2) # 将关键帧点的Y坐标设置为-2到2之间的一个随机值 fcurve.update() # 更新曲线,使更改生...
I us blender to create 3D puppets and I must say, this free tool is much much better than many paid alternatives out there. Takes a while to get used to but if you can master the hot keys, workflows become really seamless. Highly recommended to anyone who's looking forward to getting ...
Next, add a curve (a Bezier curve is fine). While still in edit mode, go to the editbuttons screen and select the 'Convert to Poly' button. I always find it easier to create a general outline of a logo in straight lines first. Later, I'll convert everything back to smooth curves...
The way Transform isn't able to drag select, but can broadly select individual vertices/edges/faces when clicking on empty space is frustrating as hell, as it forces me to jump between two tools that require at least 3 button presses to move between, just to do a tiny adjustment on ...