176.blender每日小技巧176 - VFX视觉特效项目对象第五部分:烘焙置换贴图Baking the Displacement map 01:10 175.blender每日小技巧175- VFX视觉特效项目对象第四部分:快速展开UV VFX Project part 4 Quick UV Unwrap 01:08 183.blender每日小技巧183 - 在曲面对象中建模孔洞Modeling holes in Curved objects 01...
176.blender每日小技巧176 - VFX视觉特效项目对象第五部分:烘焙置换贴图Baking the Displacement map 01:10 175.blender每日小技巧175- VFX视觉特效项目对象第四部分:快速展开UV VFX Project part 4 Quick UV Unwrap 01:08 183.blender每日小技巧183 - 在曲面对象中建模孔洞Modeling holes in Curved objects 01...
Blender Secrets 372 - Copy Rotation from one object to another.mp4 Blender Secrets 373 - Copy animation from one object to another.mp4 Blender Secrets 374 - How to make a curtain.mp4 Blender Secrets 375 - Apply Shape Keys and Cloth Sims.mp4 Blender Secrets 376 - Holdout Collection in Eevee...
How to copy modifiers to another object Scatter objects with weight painting Inflated text Inflated cloth sphere Fracture object How to make hair/fur 3-point lighting setup IES lights (Cycles) Easy turntable animation Fire One-point lighting setup ...
How to copy modifiers to another object Scatter objects with weight painting Inflated text Inflated cloth sphere Fracture object How to make hair/fur 3-point lighting setup IES lights (Cycles) Easy turntable animation Fire One-point lighting setup ...
Here's a free addon that does what you want:https://blenderartists.org/t/multiple-object-batch-uv-tools-plugin-free/1450400 Feb 2023 I'm creating a procedural brick wall shader at the moment, and I'd like to know if it is possible to somehow map a color ramp to a single brick indi...
Fixed issue where sometimes the addon would load the second instead of first texture map variant Fixed a typo in some error reporting Friday, October 18, 2024 v1.10.0 Blender 2.83 - 4.2 Tested on Blender: 4.3 (beta), 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.0, 2.93, 2.90, 2.83 ...
Gag02 images are animated by continuosly changing the location of the UV map over time (also used by the Cartoony Wink expression) Gag eyes use drivers to determine what expression to display. When you activate a gag shapekey on the Body object, certain eye materials are moved back into ...
If aMarginis specified, a number of empty frames (equal to theMargin) will be inserted at the beginning of the animation, before the initial, imported keyframe. Bone Map Bone Mapdetermines how bones specified in a.vmdwill be mapped onto an armature. WithRenamed Bones, the motions bone iden...
Normal mapstrength can now be pushed past a value of 1 without the lower values going negative and causing artifacts. Alllightsnow have UV coordinates that can be easily used for texturing. Rendering Cycles finally supportslightandshadow linking, which allows artists to specify exactly which object...