016.blender技巧篇扩展中文版016-在网格上打孔 Punch Holes In Meshes 01:12 015.blender技巧篇扩展中文版015 - 凹斜面轮廓Concave Bevel Profile 01:33 014.blender技巧篇扩展中文版014 -提高渲染速度插件 Increase Your Render Speed With The Auto Tile A 01:07 013.blender技巧篇扩展中文版013 -弹性球物...
016.blender技巧篇扩展中文版016-在网格上打孔 Punch Holes In Meshes 01:12 015.blender技巧篇扩展中文版015 - 凹斜面轮廓Concave Bevel Profile 01:33 014.blender技巧篇扩展中文版014 -提高渲染速度插件 Increase Your Render Speed With The Auto Tile A ...
print("Function requaried argument 'i' for import 'c' for copy") # copy pivot between objects def copyPivot(self, *args): sourceObj = cmds.ls(sl=True)[len(cmds.ls(sl=True))-1] targetObj = cmds.ls(sl=True)[0:(len(cmds.ls(sl=True))-1)] parentList = [] for obj in target...
bpy.data.objects.data.objects.data.objects.data# References to the same object can be made across datablock typesbpy.data.meshes.data bpy.data.meshes.data.objects.data bpy.data.meshes.data.objects.data.scenes.data.worlds.data.materials.data# Different types of datablocks also nest# Each of th...
Blender Secrets 016 - Punch Holes In Meshes.mp4 Blender Secrets 017 - Slide Vertices Along Edges.mp4 Blender Secrets 018 - Rain With Dynamic Paint And Particles.mp4 Blender Secrets 019 - Auto Weld Vertices.mp4 Blender Secrets 020 - Quick Extrude And Duplicate.mp4 Blender Secrets 021 - Copy Ob...
Translate Bones:Allows you to switch between the GBFR bone names and Unity/Blender standard bone names. Separate by Materials:Separates the model's main mesh into several meshes, one for each material. Also renames them to the material names. ...
05. Creating meshes in Blender Creating Meshes - Blender Fundamentals - YouTube Watch On In this video, the Blender team run through how to create a mesh – an object made of polygons. Here you'll learn the difference between a polygonal mesh, and a NURBS surface, and why modelling ...
tabbing to enter tweak mode uses “Full Stack Evaluation” by default so you can see the final layered result, the infinite scrolling issue that I complained about last time has been fixed, and duplicating a strip with Shift+D does not create a separate copy of the animation - for that yo...
Tangent Space as this is the only type of normal map currently supported by glTF. The strength of the normal map can be adjusted on this node. The exporter is not exporting these nodes directly, but will use them to locate the correct image and will copy the st...
Hey Just having issues when modeling the dolphin. When I move the lattice to follow like the tutorial it deforms it, and doesnt shape the way the tutorial shows. Should I do it a little at a time, does the order make a difference? I'm stuck right after I make the lattuce stick to...