无论是个人项目还是商业制作,该插件都能为用户提供强大的支持,提升工作效率和创意表达。 The Plating Generator is a Blender add-on for 3D Modelers and Concept Artists that adds paneling patterns and maps multiple objects onto flat or curved surfaces. It uses specially designed algorithms to generate different patterns. 【下载地址】 夸克网盘 百度网盘提取码:m...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is! Let’s ...
(虽然并不是很好用) 创建一种材质Material以及一个Unlit Shader,把这个Shader赋予给材质。在场景中关闭天空盒(skybox),创建一个3D物体(这里采用的是capsule,能...,对于下面的高光反射的计算也是如此。 逐顶点计算漫反射: 逐像素计算漫反射: 对比可见,两种计算方式并没有太大的区别,区别只是在于颜色的计算位置。逐...
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Centers view to 3D-cursor. 视图 移动到 准心处 32 View Lock to Active Shift-NumpadPeriod Centers view to the last selected active object, overriding other view alignment settings. 数字键盘 shift +点 .键 视图放大所选择物体(鼠标选择的物体),显示物体 ...
Material-ViewportDisplay HighResnonselectable Modifiers ShrinkWrap(mustbeabove) Mirror-DisableCage(rightbuttononmodifier) Subdivision Modeling SelectEdge-CtrlRMB Extrude-E LoopCut(ctrlr) F2 Fbridge Slide-GG MergeVerts-AltM(Goodideatoremapthistosomethingmorecomfortable) ...
Select 3D Viewport at the upper left to go to the 3D Viewport menu.Bake the materials onto the textureAfter the texture and material are set up on the duplicate 3D object, it's time to bake the materials from the original 3D object onto that texture. The texture will be wrapped around ...
Sanity-check the havok material, and the havok settling layer (using the right template in ChunkMerge obviates that) If you didn't export Normals, NifScope has under Spells/Batch/Update all Tangent spaces a function that does that (you may need to call it twice, once for the tangents, ...
I agree in part that users can use to steal and use inappropriately, but it's like uploading on Internet something, you have your own rights (if set to Copyright material) and depends on people intelligence to take inspiration or use their own by breaking the rules. In general I can s...
Combining Multiple Materials: Allows you to mix diffuse colors with textures, and specify both the size of the resulting atlas and the size of each individual texture. Multicombining: Adds image-layers for each material, which are combined into different atlases. This feature supports the generation...