128.blender每日小技巧材质基础2Blender Secrets 128 - Material Basics_ Dust_Snow 02:34 130.blender每日小技巧130-清除所有未使用的材质 Purge All Unused Materials 01:21 131blender每日小技巧131- 如何在一分钟内制作一个枕头How To Make A Pillow In One Minute 02:10 133blender每日小技巧133-铸形修...
129.blender每日小技巧129- 快速对齐视图到您的鼠标光标位置Quickly Align The View To Your Mouse Cursor 00:47 128.blender每日小技巧材质基础2Blender Secrets 128 - Material Basics_ Dust_Snow 02:34 130.blender每日小技巧130-清除所有未使用的材质 Purge All Unused Materials 01:21 131blender每日小技巧...
Blender Secrets 372 - Copy Rotation from one object to another.mp4 Blender Secrets 373 - Copy animation from one object to another.mp4 Blender Secrets 374 - How to make a curtain.mp4 Blender Secrets 375 - Apply Shape Keys and Cloth Sims.mp4 Blender Secrets 376 - Holdout Collection in Eevee...
Say goodbye to tedious setups and complicated import settings. This addon does it for you in one-click. #3: Try before you buy Aren’t sure if the texture is right? Click the preview icon on any texture to see it temporarily applied to the selected object. ...
Switch the viewport rendering toMaterial Preview; you will likely notice that parts of the resulting mesh appear with random textures. Let’s fix that. With your cropped scan mesh selected,TabintoEdit Mode, hitAto select all of your mesh, thenCtrl+Tto triangulate all of the newly added faces...
Blender allows you to copy or reuse textures in more than one way. Some offer the ability to copy and change settings while others will allow you to use a texture as a relative copy so that any changes you make to it, even if it's in another material, will change all occurrences ...
For a material, Blender will not create another copy of the material, instead it is smart enough to reuse the same material even if we have pulled it in from the asset browser before. How to add an Asset Library in Blender? The asset browser allows us to tap into other blend files tha...
iC Blender Toolsadd-on as the Fbx export must be carefully altered to be compliant with CC4 and having exactly matching Object and Material names with the FbxKey, and also must have all relevent texture paths updated and changes to the material parameters written back to the exported Json ...
(Blender 4.0+) Fix to reverting object and material name changes on export and other force name changes. Generic character/prop import expanded to support USD/USDZ. Rigify export now have choice of naming system: Metarig names (without Root bone) for exporting animations back into CC/iC. ...
tabbing to enter tweak mode uses “Full Stack Evaluation” by default so you can see the final layered result, the infinite scrolling issue that I complained about last time has been fixed, and duplicating a strip with Shift+D does not create a separate copy of the animation - for that yo...