Combine the 3D object's multiple materials (colors) into a single texture that can be applied to the model. Export the optimized 3D object as a GLB file that can be used in Dynamics 365 Guides and Power Apps.The combination of reducing polygons and turning multiple materials into a single...
Blender Secrets 269 - Combine UV maps from multiple objects (Blender 2.7 & 2.8).mp4 Blender Secrets 270 - Hide vertices from proportional editing (Blender 2.7 & 2.8).mp4 Blender Secrets 271 - Textured Spotlight (Blender 2.7 & 2.8).mp4 Blender Secrets 272 - Turn on Auto Smooth for all obje...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is!
The Shape Generator can use these ideas to combine different objects into one overall shape. See this video here:The shapes are added hierarchically in collections – one for the large shapes, one sub-collection for the medium shapes, and another for the small....
Bake/Combine Bump maps into Normal maps function added to Material Parameters panel. Highlight shift added to Eevee hair shader. Some fixes to exporting additional objects with character. Added a 'Check Export' function to identify potential problems with the export. ...
Texture atlas is the process of combining multiple textures into one to drastically reduce draw calls and therefore make your model much more performant Create Atlas Combines all selected materials into one texture. If no material list is generated it will combine all materials. ...
Snapping to grid: HoldCtrlwhile moving an object to snap its position to the nearest grid point. Combine this with the middle mouse button to constrain movement along a specific axis while snapping to the grid. Rotating Objects Rotating objects in Blender is a breeze, and the middle mouse but...
Texture atlas is the process of combining multiple textures into one to drastically reduce draw calls and therefore make your model much more performantCreate AtlasCombines all selected materials into one texture. If no material list is generated it will combine all materials....
After that you need to test one of these two tool: the first is calledMidasand allow users to generate depth map by original image and the second is calledLeia Pix Converterthat can do also animation where you can set different parameters (speed, motion, blur). ...
Next, combine the video footage and 3D materials. Open Blender, import the video footage and line up the 3D grid floor to the surface where the model will be presented. The 3D grid doubles as a shadow catcher that will grab the shadows being cast from the 3D elements. With an added tex...