Sculpting --雕刻 F Change Brush Size 改变笔刷大小 Shift+F Change Brush Strength 改变笔刷力度 Ctrl+F Rotate Brush Texture 旋转笔刷纹理 Changing Modes --改变模式 Edit/Object Mode 编辑/对象 模式切换 TAB Vertex Paint Mode 顶点绘制模式 V Weight Paint Mode 权重绘制模式 Ctrl+TAB Cycle Workspace 工作...
Ctrl+Shift+Alt+Ctrl Move Origin Point 移动到原支点 H Hide 隐藏 Alt+H Unhide 反隐藏 Ctrl+P Parent To 指定到父物体 Ctrl+T Clear Parent 清除父子关系 Alt+P Track To 跟踪物体 Alt+T Clear Track 清除跟踪关系 Shift+Ctrl Reset 3D Cursor 重置3D光标 Ctrl+Spacebar Turn Widget On/Off 开/关 Widg...
Start your object base with different methods Change Origin from object center to base on the fly Change cylinder and sphere segment count freely. Use working plane to define your custom grid Use the addon own snapping tool on grid, vertices or edge midpoints Use polygon aligned snap grid po...
importbpydefmyActivator(objName):# Pass bpy.data.objects datablock to scene classbpy.context.scene.objects.active = bpy.data.objects[objName]# Activate the object named 'Sphere'myActivator('Sphere')# Verify the 'Sphere' was activatedprint("Active object:", bpy.context.object.name)# Selected ...
Applying transform values resets the object's location, rotation, and scale values. Location and rotation values are changed to 0 while scale values are changed to 1. The object itself does not visually change. 应用变换值将重置对象的位置、旋转和缩放值。位置和旋转值更改为0,而比例值更改为1。对...
The add-on also defines new Blender Object subtypes for the FromSoft file types supported by Soulstruct. You can see the subtype (if any) of the currently active Object at the bottom of the General Settings tab. (You can also theoretically modify its subtype here, but usage of this would...
("unregistered class %s " % cls.bl_label) ### Button-activated drawing functions ### # Draw the name of the object on its origin def draw_name(context, ob, rgb_label, fsize): a = gl_pts(context, ob.location) bgl.glColor4f(rgb_label[0], rgb_label[1], rgb_label[2], rgb_lab...
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import numpy as np import blender_plots as bplt def get_rotaitons_facing_point(origin, points): n_points = len(points) d = (origin - points) / np.linalg.norm(origin - points, axis=-1)[:, None] R = np.zeros((n_points, 3, 3)) R[..., -1] = d R[..., 0] = np....
MoveOriginPointCtrl+Shift+Alt+C ParentToCtrl+P ClearParentAlt+P TrackToCtrl+T ClearTrackAlt+T Reset3DCursorShift+C TurnWidgetOn/OCtrl+Spacebar AddtoGroupCtrl+G Movements MoveG RotateR ScaleS PreciseMovements[Hold]Shift IncrementMovements[Hold]Ctrl LocktoAxisMiddleClickorX/Y/Z Navigation TopView...