If you really want to get fancy, click one of the x, y or z keys to constrain the movement to one of those axes. Metric or Imperial? Initially, there are no real 'dimensions' in Blender, they are simply 'Blender Units'. You can change this to imperial or metric but they are not...
If you’re a stickler for traditional measurements, you have the option of switching to Metric or Imperial measurements. Simply select the scene icon in the properties panel, then select your desired measurement system as shown below: image Editing Objects in Edit Mode To enter Edit mode, select...
Click on the midpoint of a created ruler to convert it to a protractor. Move this midpoint to set the vertex of the angle. Holding down Ctrl enables snap to edges and vertices. Move the endpoints to change the angle size. A selected ruler can be deleted with Delete or X. To delete ...
Similarly switching “Units” to “Imperial” the values attributed to “Mesh Display” data change appropriately to show ‘imperial’ based measurements – again although still decimal it’s important to note Blender CANNOT display true fractions so display is broken down into decimally placed number...