7. add_rigid_body()--为地面添加刚体物理属性 add_rigid_body也是GPT生成的函数 创建basketball basketball_path = ASSETS_PATH + "basketball.obj" basketball = create_object_in_assets(file_path=basketball_path, new_name="Basketball", position=(0, 0, 4.8), max_dimension=0.24*5) # Standard basket...
Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position as the new rest position. This saves the shape keys and repairs ones ...
You must manually create a cube for every bone and align them with the bones (in the correct position, size, and rotation). Whenever you change the bones you must manually realign the cubes. You must manually set all the proper settings (rigid body, wireframe, show on top, unselectable,...
Now lets jump into UnrealEd. Open the editor and go to the generic browser, go to file, import then select the model you want to import into an unreal 'package'. If like me, you use custom textures, you should also import the textures that you want to actually apply to your finished...
Rotate the collision objects as desired. Do not apply scale and rotation on any collision mesh after its rotated. Parent to each bone Now you need to parent the collision meshes to the armature. Select the armature and go into pose mode, then select the collision mesh and holding shift, ...
Blender Secrets 578 - Apply all modifiers (several methods).mp4 Blender Secrets 579 - Profile Brush (Carver Add-on).mp4 Blender Secrets 580 - Modeling Clothes.mp4 Blender Secrets 581 - Snapping and Origin transform shortcuts.mp4 Blender Secrets 582 - Cell Fracture Basics.mp4 Blender Secrets 583...
Bonus knowledge: In a case like this robot walker, to keep the feet nicely stable on the ground (without having to manually keyframe their position for each frame, which would be quite challenging) you may want to use IK or Inverse Kinematics instead. IK sounds complex but all it means ...
Making it compatible with Full Body Tracking Combining similar materialsStart Pose ModeLets you test how bones will move.Pose to Shape KeySaves your current pose as a new shape key.Apply as Rest PoseApplies the current pose position as the new rest position. This saves the shape keys and rep...
Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position as the new rest position. This saves the shape keys...
Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position as the new rest position. This saves the shape keys...