还有一种快速切换实体/线框着色的快捷键Shift + Z 另外,通过Alt + Z我们可以快速在实体/透视着色间切换 注意 线框着色和透视着色相似,它们的另一个功能就是当我们在进行选择操作的时候,其它操作只能选取当前可见部分,而线框着色和透视 Unity Texture Mesh Type 选项 MeshType 只针对于SpriteRenderer 有效, 如果...
酒瓶预览 1、打开Blender,新建常规文件,删除立方体,Shift+A添加一个柱体 2、选中物体,按Tab键进入编辑模式,按S+Z在Z轴上缩放3、选中圆柱上表面,按I添加内插面,并按E+Z挤出面,挤出三次 4、按Alt+Z进入透视模式,选择第二次挤出面的那部分,按Alt+E选择沿法向挤出面,按Alt+Z退出透视模式,酒瓶就做好了 ...
If the selected strip is not a meta, recursively checks inputs until a META strip is encountered and toggles it. If no META is found, this operator does nothing. ShortcutFunctionDemo Meta toggle Mouse Track Select a transform strip or a strip with "image offset" enabled. Press Alt+A ...
Hotkey: Alt-B Allows you to define a clipping border to limit the 3D View display to a portion of 3D space. It can assist in the process of working with complex models and scenes. 切割 视图。 被切掉的不显示,并且工具只对能看见的部分才有效果 但是不影响摄像机 34 Mode: All modes Menu:...
No, my life it's not easier! Sound its not working in my Debian/GNU/LInux?! Reply Arek Bal on September 20, 2007 10:38 AM Hmm... I still got "that" bug. WinXP radeon x600pro I am using two CRTs. Main is on the right, secondary is on the left. Blenders window on the ...
If I want to cycle through loops, I'll just use it. If I want to select multiples, I'll hold down SHIFT+ALT+. Ahh, the wonder of loops. Keep in mind that, wonderful though they may be, they're not all powerful. Loop cuts won't cut through tris or ngons. It'll run the ...
Press Ctrl + Alt + NumPad 0. Note: It is important to use the "zero" key on the number pad, as the zero key on top of the keyboard will not work for this function.By doing this, the active camera will align with the current view in the 3D Viewport....
加ALT+S and ALT+D 的smooth和blend的快捷键 Animation: Remove collection hotkeys from pose mode[60] pose mode的一些通用快捷键删除 Fix assert in light linking when making an asset[61] 创建资产修复光线连接的断言,把默认物体标为资产就可以复现 ...
“Alt+M” opens the “Merge” menu, select “First” All selected vertices are merged to the initially selected point Long, thin triangles/polygons If a situation arises where collapsing an edge or vertex means creating long, thin triangles, it’s best to avoid them because they have a ten...
11. Navigation Part 4 Alt Q Pie Menu A further discussion of orthographic views, and the very useful navigational pie, or HUD menu, reached using the shortcut Alt+Q. Creating and Transforming Objects 12. Transforming Objects Part 1 Having figured out how to navigate 3d space, we now take ...