数据传输(Mesh Data Transfer V2.0.3)Blender中文版插件免费下载 02:54 同步修改(Synced Modifiers V2.2)Blender中文版插件免费下载 03:32 简单概念(Simply Concept V2.5.1)Blender中文版插件免费下载 04:49 烟雾散布(Smoke Scatter V1.2)Blender中文版插件免费下载 01:03 程序黏液(Slime Add-on V1.0)Blend...
248.blender每日小技巧Blender Secrets 248- 数学网格插件Math Mesh add-on (Blender 2.8) 00:53 247.blender每日小技巧Blender Secrets 247 - 如何制作螺丝How to make a Screw 00:56 254.blender每日小技巧Blender Secrets254-简单轮廓与倒船体方法 Easy outline with the inverted hul 00:56 253.blender每...
Cancel Create saved search Sign in Sign up Reseting focus {{ message }} blender / blender-addons Public mirror mirrored from https://projects.blender.org/blender/blender-addons.git Notifications You must be signed in to change notification settings Fork 189 Star 332 ...
points.push(new THREE.Vector3(20, -20, 0)); points.push(new THREE.Vector3(-20, -20, 0)); points.push(new THREE.Vector3(-20, 20, 0)); // 绑定顶点到空几何体 geometry.setFromPoints(points); const line = new THREE.Line(geometry, material); scene.add(line); 1. 2. 3. 4. 5...
28 Align Active Camera to View Ctrl-Alt-Numpad0 将照相机 指向 当前视图的中心 29 Align Active Camera to Selected Points the active camera toward the selected object; based on the direction of the current viewpoint. 没有快捷键, 将照相机 对准 所选择的物体。 呵呵 ...
In the Geometry Nodes Editor, create a new nodetree.Add-> Mesh-> Operations-> Mesh to Pointsmakes the cloud renderable (althoughNOTin Viewport Mode). Geometry, but no color. In order to connect the imported Vertex Colors, first create a new Material. ...
Blender线条生成面片插件 Curves To Mesh V2.8.1 可以根据选中的线条来自动生成嵌合的面片 Curves to Mesh is an add-on for experienced 3D modellers who need to create mesh surfaces from bezier curves. Works on curves with multiple bezier points. ...
(objName): bpy.ops.mesh.primitive_cube_add(radius=0.5, location=(0, 0, 0)) act.rename(objName) def sphere(objName): bpy.ops.mesh.primitive_uv_sphere_add(size=0.5, location=(0, 0, 0)) act.rename(objName) def cone(objName): bpy.ops.mesh.primitive_cone_add(radius1=0.5, ...
v = bmesh.from_edit_mesh(obj.data).verts elif obj.mode == 'OBJECT': v = obj.data.vertices if space == 'GLOBAL': if isinstance(ind, int): return (obj.matrix_world * v[ind].co).to_tuple() else: return [(obj.matrix_world * v.co).to_tuple() for v in v] elif space ==...
The only thing you need to keep in mind is that you should only connect edges. You can select two faces and bridge them, but it won’t delete the selected faces. The edges will be bridged, but you’ll have unwanted geometry inside your mesh. If you want to connect two boxes like ...