Duplicate Area into New Window:为当前窗口复制出一个新的窗口。Playback Animation:动画回放,快捷键为Alt+A。View All:将视图缩放至全部物体可见,快捷键为Home。View Selected:将视图转向所选物体,快捷键为Num .。View Global/Local:切换全局和本地查看,快捷键为Num /。Show 37、All Layers:查看全部图层,快捷...
方框(显示键盘鼠标按键) 常用键按下(作为一个用来触发事项的变动) + Add New 添加快捷键映像事项 Add key map item Map Type 事项映射类型 Type of event mapping Timer 定时器 ——— Type 事项类型 Type of event Timer 定时器 Timer 0 定时器 0 Timer 1 定时器 1 Timer 2 定时器 2 Text Input 文字...
General (most window types)ToolbarT PropertiesN Add Object/NodeShift + A DeleteX or Delete Searc...
Shift+A Add Object 添加物体菜单 ESC Stops ongoing operation——停止当前操作 TAB Toggles Edit/Object mode——切换编辑/物体模式 Z Toggles Solid/Wireframe display——切换实体/线框显示模式 Ctrl+G Add to Group 添加到群组 X Delete 删除 Ctrl+Z Undo 取消 Ctrl+Shift+Z Redo 重做 CTRL+N Open New D...
第一款:Scifi Elements (下载地址:https://www.wszyk.cn)这个插件拥有30多种动画和静态资产,这些...
/* get events from ghost, handle window events, add to window queues */ wm_window_process_events(C); /* per window, all events to the window, screen, area and region handlers */ wm_event_do_handlers(C); /* events have left notes about changes, we handle and cache it */ ...
在Blender中,要使用Python API,需要打开Python控制台。在Blender的顶部菜单栏中,选择“窗口(Window)” > “切换工作区(Switch Workspace)” > “Python控制台(Python Console)”。 调用Python API: 在Python控制台中,您可以输入Python代码来使用Blender的Python API。例如,您可以输入以下代码来创建一个新的立方体: ...
Section 9 - Window Design and Texture Utilization Craft a unique, stylized window in Blender, paying attention to design details that make it stand out. Illuminate your windows using atlased textures, a technique that adds depth and realism to your scenes. ...
Change the tool hotkey from the Add-On settings window Discover the other hotkeys in the add-on settings, and tweak your own preferences Use the tool Select the object or the vertices/edges/faces/curve points you want to move Enable the tool using the hotkey (Ctrl+Shift+V by default)...
You should land on the default scene like this The next step is to click this "camera bottom" (yellow arrow) to view the scene from the eye of the camera The next step is to click the mesh in the scene and drag the tiny arrow towards the left You should see a new window that ...