Bitmap is too large for printing, consider breaking it up in smaller tiles. Possible Causes Direct2D Print imposes a limit on the sizes of printable bitmaps. This limit is 65535 device-dependent units. If the application includes a bitmap exceeding this size in printable content, Direct2D will...
Bitmap is too large for printing, consider breaking it up in smaller tiles. Possible Causes Direct2D Print imposes a limit on the sizes of printable bitmaps. This limit is 65535 device-dependent units. If the application includes a bitmap exceeding this size in printable content, Direct2D will...
gDvm.heapSizeStart = 2 * 1024 * 1024;//Spec says 16MB; too big for us.gDvm.heapSizeMax= 16 * 1024 * 1024;//Spec says 75% physical mem 在另外一个地方也有类似的代码,那就是AndroidRuntime.cpp中的startVM()方法中: [indent]strcpy(heapsizeOptsBuf, "-Xmx"); property_get("dalvik.vm....
gDvm.heapSizeStart = 2 * 1024 * 1024; // Spec says 16MB; too big for us. gDvm.heapSizeMax = 16 * 1024 * 1024; // Spec says 75% physical mem 在另外一个地方也有类似的代码,那就是AndroidRuntime.cpp中的startVM()方法中: strcpy(heapsizeOptsBuf, "-Xmx"); property_get("dalvik.vm....
How big can a Roaring bitmap get? Given N integers in [0,x), then the serialized size in bytes of a Roaring bitmap should never exceed this bound: 8 + 9 * ((long)x+65535)/65536 + 2 * N That is, given a fixed overhead for the universe size (x), Roaring bitmaps never use ...
gDvm.heapSizeStart = 2 * 1024 * 1024; // Spec says 16MB; too big for us. gDvm.heapSizeMax = 16 * 1024 * 1024; // Spec says 75% physical mem 1. 2. 3. 在另外一个地方也有类似的代码,那就是AndroidRuntime.cpp中的startVM()方法中: ...
BIO_MAX_VECS * (PAGE_SIZE >> 9)); if (max_sectors < bio_sectors(bio)) { @@ -1601,7 +1600,7 @@ static void raid1_write_request(struct mddev *mddev, struct bio *bio, * Not if there are too many, or cannot * allocate memory, or a reader on WriteMostly ...
#define ZIPMAP_LEN_BYTES(_l) (((_l) < ZIPMAP_BIGLEN) ? 1 : sizeof(unsigned int)+1) /* Create a new empty zipmap. */ unsigned char *zipmapNew(void) { unsigned char *zm = zmalloc(2); //一个空的压缩图只有长度标志位和结束符 ...
gDvm.heapSizeStart = 2 * 1024 * 1024; // Spec says 16MB; too big for us. gDvm.heapSizeMax = 16 * 1024 * 1024; // Spec says 75% physical mem 在另外一个地方也有类似的代码,那就是AndroidRuntime.cpp中的startVM()方法中: strcpy(heapsizeOptsBuf, "-Xmx"); ...
aSceneOnDIB.Resize(sizeBitmap.cx, sizeBitmap.cy) ; //Doesn't resize?!!! aSceneOnDIB.Init() ; aSceneOnDIB.Render() ; The code above calls the CScene::Resize, CScene::Init, and CScene::Render functions, which are discussed in the "OpenGL III: Building an OpenGL C++ Class" article...