Fredkin's Billiard Ball Model (BBM) is considered one of the fundamental models of collision-based computing, and it is essentially based on elastic collis... Z Liang - Springer Berlin Heidelberg 被引量: 56发表: 2
A billiard ball is struck by a cue. The line of action of the applied impulse is horizontal andpasses through thecentre of theball. The initial velocityofthe
The horizontal axis is divided in three segments, corresponding to A, B and C of ∂R, respectively, the values s=0 and s=3 correspond to the Lagrange point, the value s=1 is the Euler point and s=2 is the collision point. The vertical axis is θ, the angle of shooting, ...
It makes use of a vision system for cue ball, object ball locations and cue stick velocity tracking. In all, the simulation program can provide an initial proof of the effectiveness of the reposition algorithm in the competition situation. Experiments results of maximum tolerance angle all pocket...
elastic collision of nucleus We consider the Lorenz model, the Lorenz equations can be written as: Use computer programs, we can predict its trajectory then, we plot it in 3D-space. The main question we will talk about is the billiard problem. Except for the collisions with the walls, the...