常见贴图采样的Filter有Point、Bi-Linear、Tri-Linear等,其中Bi-Linear又可以当作双轴,每轴两次(数量)采样的一次(指数)滤波,这里的一次指的是采样权重函数里x的最大指数。 //采样权重函数 y = 1-x w0 = 1-x; w1 = x; //考虑单轴向时 S = S0*w0 + S1*w1 ...
When using the DX12 backend, lightmaps never receive bicubic filtering even with the Use Bicubic Filter setting enabled. This is not an issue when using Vulkan, where the filtering switches to bicubic as expected. VulkanDirectX 12 Additionally, I was able to force bicubic filtering by changing...
A bicubic interpolation method comprising: for a first phase (810, 1410) of bicubic interpolation, filtering (812, 1412) of samples of a reference video frame (600) in a first dimension using an approximate bicubic filter having filter coefficients, including bit offset (814, 1414) to ...
发明名称: Approximate bicubic filter 发明人: SRINIVASAN SRIDHAR 申请人: MICROSOFT CORPORATION 申请日期: 2003-03-04 申请公布日期: 2006-09-19 代理机构: 代理人: 地址: 摘要: Various techniques and tools for approximate bicubic filtering are described. For example, during motion estimation and comp...
美[bik'jubɪk] 英[bi:k'ju:bɪk] adj.二元三次的 网络双三次插值;双立方体;双立体 英汉 网络释义 adj. 1. 二元三次的 例句 释义: 全部,二元三次的,双三次插值,双立方体,双立体 更多例句筛选
If this filter has a common name, I’m not aware of it. This is a rather poor filter, so when I see it implemented, I tend to assume that it was selected by someone who didn’t realize there were other options.Example of software which may use this for “bicubic”: FastStone...
(scaleX, scaleY); // 创建AffineTransformOp对象,并指定使用Bicubic插值 AffineTransformOp op = new AffineTransformOp(at, AffineTransformOp.TYPE_BICUBIC); // 应用变换,得到缩放后的图像 BufferedImage resizedImage = op.filter(srcImage, null); // 保存或显示缩放后的图像 ImageIO.write(resizedImage, "jpg",...
バイキュービック フィルタリング是将“bicubic filtering"翻译成 日文。 译文示例:Super - this method provides results of higher quality than the Bicubic filter but consequently it demands even more computing power and is applicable only for size reduction. ↔ スーパーの双三次 - この方法は...
//!FILTER POINT //!FILTER LINEAR SamplerState sam;@@ -33,12 +33,15 @@ SamplerState sam;float weight(float x) { const float B = paramB; const float C = paramC;float ax = abs(x);if (ax < 1.0) { return (x * x * ((12.0 - 9.0 * paramB - 6.0 * paramC) * ax + (-...
Hi, my base canvas resolution is 2560x1440(2k) and I have for output 1600x900(900p) for Twitch (it´s a FPS game). The other options, are: Downscale filter: Lanczos(should I use better Bicubic?). OUTPUT === Encoder: Hardware(NVENC)(new) Rate Control: CBR Bitrate: 6000 Keyframe...