Steal the Sacred Idol in Druid Grove (quest) Ring 2 Crusher’s Ring Increases Movement Speed by 3 metres per turn Especially important if you chose a small race like a Dwarf Looted from Crusher in the Goblin Camp. Main Weapon Blooded Greataxe One of the best melee weapons in Act I for...
It is granted to you as a reward by Mol in the Druid Grove for completing the quest to steal the sacred idol. The Spellsparkler The Spellsparkler is an excellent early-game weapon for any spellcaster. Whenever you deal damage with a Spell or Cantrip, you gain 2 Lightning Charges, a ...
Maximizing the tragedy ofBaldur's Gate 3Act One hinges on the extremism that exists among the druids, who have been stirred to a certain vindictiveness by their de facto leader, Kagha. The actual First Druid in charge of the grove is Halsin, a more temperate chief, but he's currently ...
Wyll appears for the first time when battling goblins at the gates of Druid Grove, where he lends a hand with his powerful spells. After the battle is won, the man can be found in the central part of the Grove, near training dummies. After a short conversation, the warlock will be add...
The issue of Long Rest being too available has come up in a few posts, and I mostly shrugged it off as putting timers and limits on players felt too obstructive to me. But...As I was doing another playthrough I noticed the bird in the druid camp that Nettie is helping has a debuff...
Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region. Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach. You now need higher...
The grove is the most logical Rest Zone in the entire EA. It would make sense for the primary camp to be within the grove from that point onward. It would also make sense, from that point onward, if the DM again used the NPC's in the party to try to discourage long resting if th...
TheRing of Protectionhas the same effect as the Cloak of Protection, making it another decent defensive item, important for a class like the Wizard which cannot wear armour. It is granted to you as a reward by Mol in the Druid Grove for completing the quest tosteal the sacred idol. ...
The trouble with this item is that it is only purchasable fromMattisin Act III. He is one of the Tiefling children from the Druid Grove way back in Act I, and if the player neglected this questline or chose the “wrong” path, it’s possible that they won’t make it to Act III ...
Originally Posted by SaurianDruid I don't get how random encounters would make it feel more DnD. If you're fighting something on the tabletop it is usually because your DM had that fight sequence planned in advance and set it up to appear like a random fight.So like running into gnolls....