while I was a little surprised at first, I wouldn't change it. I felt it was fitting of her character and the lore around drow society and appreciated the bit where you can peer into her fears, which I thought humanized
After you haveactivated the spell and channeled it for a turn, aportal will opento take you to thefinal stand-off against the Netherbrainitself. Enter the Netherbrain’s Psyche The Netherbrain hasno direct attacksbut is a deadly foe, as it willhighlight areasof the arena thatwill be destr...
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
In turn-based combat, like in BG3, if a fight breaks out and a squishy character is somehow ahead of my frontliners, I am potentially in trouble. If the squishy character goes first in initiative order, then cool. No trouble. I'll just drop some spell or range attack and then retreat...
Gameplay is a mix of real-time and turn-based You’ll mostly interact with the world by clicking your mouse and having your character walk around. When you find something interesting — a chest or an enemy — you’ll click to interact with it. ...
The Magic Mirror is the biggest highlight addition of Baldur's Gate 3 Patch 3, making it possible to fix character creation mistakes in camp. Using the mirror makes it possible for a custom character to tweak cosmetic choices made at the start of the game, from small changes like a new ...
Do we really want to have to micro each character around a hazardous surface, jumping obstacle, etc? Or should the AI be smart enough to avoid issues out of combat? The questions above are the point I'm trying to make. (For example, I'd only be asking for standard RTS controls if ...
This control based on the position of a single character with all companions defaulting on auto-follow is genuinely cumbersome when you compare it to pretty much any other RPG in the same subgenre: the old BG games, Torment, Icewind Dale, Temple of Elemental Evil, Pillars of Eternity, Path...