They allow you to use Misty Step to teleport once per Short Rest (without spending a Spell Slot), give you immunity to Enweb, Ensnare and Entangle, and stop you from slipping on Ice and Grease surfaces. This will make your Warlock very mobile and difficult for enemies to pin down. To ...
" an act that begins quickly as a druid attacks a tiefling and mercilessly kills him after winning a brief duel. Combat then breaks out in the camp at large, which will involve the party against the druids taking part in the ritual while others fight to...
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
basically the DM encouraging the players to keep going instead of Long Resting because they still have a lot more in them, and they have a tadpole in their heads. Therefore, they should probably not stop and rest for the rest of an entire day. You know, something like, "But we've onl...
but I doubt they'd do it. If that remains, I'm not sure the other points are relevant, Larian has its own vision of the game and we have to stop thinking D&D.The "no":1, 2: not necessary3: yes, but I don't think they can do it anymore4: if I'm not wrong, height is ...
I also liked saving the Grove and disrupting the Absolute's plans. But so far the tension in BG3 comes from self preservation. As the Thayan door acknowledges -- self interest is a Thayan value. Compare this to the tension in BG1 -- 1) end the iron crisis and 2) stop the war with...