<attribute id="Selectors" type="LSString" value="AddSpells(YOUR SPELLLIST ITEM'S GUID HERE)"/> <attribute id="TableUUID" type="guid" value="A NEWLY GENERATED GUID HERE"/> <attribute id="UUID" type="guid" value="A NEWLY GENERATED GUID HERE"/> </node> </node> </region> </s...
Selectors - A semi-colon separated list of functions that allow you to have the user receive or select passives, spells, skills, ability bonuses, and more. We'll touch on this more when we get to the Passive & Spell Lists section. TableUUID -The Identifier for tis series of progressions...
A guide covering Baldur's Gate 3 cheats and console commands and how to use them to spice up your BG3 playthrough.
you can start typing it and select the full name from a list. It can also search every file in a project at once. This is especially useful if you need to find and replace every instance of a UUID.
auto modUuidFS = NameGuidToFixedString(nameGuid); @@ -472,6 +467,7 @@ void LuaPolymorphic<aspk::Property>::MakeRef(lua_State* L, aspk::Property* value V(Base) default: WARN("Fetching unknown AllSpark property type: %d", value->GetPropertyType()); MakeDirectObjectRef(L, value, lif...
localspells=Ext.Entity.Get(...).SpellBook.SpellsExt.OnNextTick(function(...)--Spell might get deleted beforehand--POSSIBLE CRASH!localuuid=spells[2].SpellUUIDend) To fix these issues, mostuserdatatypes are now bound to their enclosingextender scope. Since the engine always deletes game objects...