each one dealing 2-5 Force Damage. In total this spell deals 6-15 damage, so it’s guaranteed to hit for at least a somewhat decent amount, and if you get a high Damage Roll then its damage is not too shabby for an early game spell. The missiles will always hit their target, so...
Spell Sniper– Reduces the damage roll required for a Critical Hit to 19 instead of 20, effectively doubling your Crit Chance. Choose this if you just want more raw damage potential. Learntwo more Spells. We recommend: Wall of Ice– Raise a wall of solid ice that deals 10-60 Cold Damage...
If the squishy character goes first in initiative order, then cool. No trouble. I'll just drop some spell or range attack and then retreat to the back on the fight, and certainly behind my frontliners. But if 2-3 enemies go first, then I'm in trouble. Because they have all leisure...
Enemies in BG3 tend to like to bully low AC targets that they have a high percent chance to affect. The AI is much less likely to attack someone with disadvantage and that sometimes includes spells that don’t care about spell attacks at all. My Lae’zel would often Goad an enemy ...
Diadell: I lost a couple hit points. I guess I'll try it. Me: You feel the blue glow around you. Then you feel much better. You are full health. Diadell: Fine. Let's get the frick out of there. I head out the hole in the wall. ...
when you may have unlocked a few spells but don’t have enough Spell Slots to use them more than once or twice between Rests. Eldritch Blast is reliable and deals a decent chunk of damage, making it the go-to spell for any Warlocks looking to score a quick hit. It can also be upgr...
each one dealing 2-5 Force Damage. In total this spell deals 6-15 damage, so it’s guaranteed to hit for at least a somewhat decent amount, and if you get a high Damage Roll then its damage is not too shabby for an early game spell. The missiles will always hit their target, so...
which basically allow you empower your Spells in various ways. Examples of this are increasing the range or duration of your spells or the number of targets they can hit. You can add to this further with the Wild Magic subclass, which has a chance to addrandom magical effectsto its spells...
Lore-wise using the waypoint marks could be described as a short ritual rather than an instant spell.HP bloat, surfaces, etc. have been talked about to death already.All that said, I 100% agree that we need more options to set our own traps. There's nothing I like more than a good...
Concentration is broken, when you cast a spell that requires concentration and lose it the next round from random crap more times than you don't it becomes a waste of time and space. Especially when some spells don't require a DC check and you just lose. ...