The Duergar Skarjall here will ask you to cane the beasts to clear this path. You can choose to use Speak with Animals here to convince the Rothe animals to turn on their masters. You can then request the Ox to clear the path. Walk through the right path until you find a tower with...
When you interact with the Duergar, they’ll tell you about a mysterious Adamantine Forge that is assumed to be somewhere behind the fallen rocks. You can either decide to assist the Duergar by forcing the Rothé to destroy the rocks; blow up the rocks yourself with explosives or spells; or...
move to the opposite side of the prison, andattack a guard. This will lock all guards into combat with that character while your other two are still free to act at will. Give the signal, attack walls, and enjoy a clean escape while theguards are distracted...
Fixed a surface-dwarf dialogue option showing up for duergar when talking to one of the guards in the Underdark. Blocked the Attack and Trade buttons in the dialogue with the goblins in the Worg Pens, as they were letting you attack the goblins without them becoming hostile. Fixed the duerg...
Get him down from the windmill in the Blighted Village in Act One and save him from the Duergar at the Grymforge. Barcus can then be convinced to join the camp temporarily, where he will ask the player to help him rescue his friend Wulbren from Moonrise Towers. Arabella Rescue her fr...
Alternatively, defeating Gekh's cohort in the Decrepit Village also grants access to the Grymforge boat and completes the "Defeat the Duergar Intruders" quest, but can be difficult due to his allies' access to invisibility and necromancy spells. ...