Get Devil’s Sight which not only gives you the ability to see in dark areas, but also lets you see through magical darkness, which can be a powerful advantage in some situations. You can choose another Spell too – this time you’re able to select a Third Level Spell. We’re using ...
Crown of Madness– Instill madness in a humanoid enemy, making them attack the closest creature to them, regardless of allegiance, for 3 turns. Darkness– Create a cloud of magical darkness, blocking line of sight and Blinding those within. ...
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
Together we might survive. Imps block the path forward." You look past her to see imps moving about in the darkness of the chamber inside the hole in the side of the ship. "You will assist me in destroying them. We must reach the helm before we transform. Diadell: Oh? I have to ...
Drow– Similar in many ways to the Wood Elf. The Drow gets the same resistances to Charm and magical Sleep, and their darkvision is upgraded to Superior Darkvision. They have Perception Proficiency and get access to the Dancing Lights Cantrip, and the Faerie Fire and Darkness Spells as they...
Shadow Arts: Darkness: Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Shadow Arts: Darkvision: Grant a creature the ability to see in the dark out to a range of 12m. ...