rather than whoever in the party an NPC reaches first or who we’re controlling (or rather, as this option was added for patch 9 but is broken, it should be fixed). I also think we should be able to swap party members in the course of conversations but that’s a whole different ...
I'm downloading the Patch 4, I hope it's not as you say, but if it is, when I go back to patch 5, the saves will be back? My P4 rollback seems to be good so far, but I'm sure we'll need to update to 5 once the patch is confirmed. ...
So if you want to know exactly what else has changed, here are all Patch 3 notes for Baldur’s Gate 3. Recommended Videos How Baldur’s Gate 3’s Latest Patch Changes Things Developer Larian Studio warned, correctly, that Baldur’s Gate 3 Patch 3 was going to a big one. And, as wi...
I think people just like to complain. The game is good, I too would like a more close implementation of 5e ruleset instead of a DOS mashup but with patch3 the devs showed their willingness to change things (they already removed tons of DOS surface effects).So yes, the game is good. ...
Goading Attack has a somewhat bad rep, due to a glitch in the first patch where it would drop before the enemy’s turn. Now, it’s still not a perfect option. On the surface, Menacing Attack does everything it wants to do but better. Both skills even target Wisdom saving throws, ma...
Hope this could help debug. thanks. Ilahrienmentioned this issueNov 5, 2023 Sign up for freeto join this conversation on GitHub. Already have an account?Sign in to comment
we're only guaranteed priority if we manage to take the enemies by surprise. During each turn a combatant can move up to a certain distance (limited by their movement speed), take an action, such as attacking or casting a spell (whether we hit or not is determined by a dice roll) and...
If you only run the steam commands shown here, you are only partly rolling back HotFix18. And running your game on Hotfix18 game files (Gustav and Shared) with older Patch6 version of the exe file, can be a increase risk of corrupted save down the road. ...
Block0 and Block 1, there is a chunk of space (about 1/4 of the NewAge data in size), that contains your character names (among other things). I'm pretty sure if we look for a similar string-lookup structure for Block0, that we will find pointers back to other parts in the ...
Leave the Progression UUID field blank for now. We'll come back to that in the Progressions section. Same goes for Class Equipment. Once you've finished making your class' ClassDescription node, we'll move on to Ability Distribution.