Darkvision –Passively see in the dark up to a distance of 12 metres, negating any combat penalties that would otherwise apply. Fey Ancestry –You have Advantage on Saving Throws against being Charmed, and magic cannot put you to sleep. Extra Cantrip –High Elves can choose one Cantrip from...
Wood Elf– We recommend the Wood Elf on a lot of our Build Guides because of its high Movement Speed, which we find very useful in BG3’s combat. The Wood Elf also has Longbow Proficiency, which can help the Cleric out a lot early game. They also get Darkvision, immunity to Magical...
Darkvision –You can see in the dark up to 12m. Moonbean –Call down a silvery beam of pale light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. Moonmote –Illuminate the area around you with wisps of mo...
updated the Ring of Absolute Force tooltip to explain its Thunder damage bonus, and updated the Dueling passive tooltip to explain that you can use a shield and still gain the bonus.
If your race doesn’t have Superior Darkvision, then get Devil’s Sight to avoid having a disadvantage in dark areas. Otherwise go with Beast Speech, letting you talk to animals at will. You can choose another Spell too – this time you’re able to select a Third Level Spell. We ...
If you don’t need to get Darkvision, then get Lesser Restoration, which can be used to cure Diseased, Poisoned, Paralysis and Blinded from yourself or an adjacent ally. Spike Growth –Spike Growth lets you cover a 12 metre wide area in Spikes, halving the movement speed of all within ...
Superior Darkvision –Passively see in the dark up to 24 metres. Dread Ambusher – Gain a +3 bonus to Initiative. On the first turn of combat, you have 3m extra Movement Speed, and can use the following extra abilities: Dread Ambusher (Melee) –Make an extra melee attack for 1d8 Pier...
Get Devil’s Sight which not only gives you the ability to see in dark areas, but also lets you see through magical darkness, which can be a powerful advantage in some situations. You can choose another Spell too – this time you’re able to select a Third Level Spell. We’re using ...
This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed ...
Darkvision –Can see in the dark up to a distance of 12 metres. Fey Ancestry –Gain Advantage on Saving Throws against being Charmed, and immunity to magical Sleep. Fleet of Foot –Your Movement Speed is increased by 1.5 metres per turn. Mask of the Wild –Proficiency in the Stealth Skil...