Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {{ message }} AtilioA / BG3-MCM Public Notifications You must be signed in to change notification settings Fork 1 Star 17 ...
29/10/24 - I've been struggling to write this but something is better than nothing. I'm not going to continue modding for the time being. Feel free to reach out if you want to work on ImpUI or any other UI mods. I just can't maintain mods on top of everything. ...
Added a warning message for when you attempt to load a savegame made with mods that are no longer available, which would cause a crash. The game now also only calculates whether a savegame has missing mods when it is selected in the UI. Fixed a blocker that would prevent you from selec...
Baldur's Gate 3 mods - best hacks and cheats Baldur's Gate 3 multiplayer - co-op explained Baldur's Gate 3 companions - recruit them all Baldur's Gate 3 classes - best class and sub-class Baldur's Gate 3 change appearance - can it be done? Baldur's Gate 3 early game tips - get...
[size=2]Consider [b]politely asking[/b] authors of mods thatusethe Script Extender to integrate with MCM![/size] [/size]Here's MCM (older1.0version) in action with Fararagi's [url=https://www.nexusmods.com/baldursgate3/mods/2861]Configurable Movement Speed[/url] (pretendyou can read...
variable in one command can later on be used in another console command. Be careful, console code runs in global context, so make sure console variable names don't conflict with globals (i.e. Mods, Ext, etc.)! Don't use local for console variables, since the lifetime of the local ...