BG3MM has been reinstalled to be sure without any change. It auto-detects game directory without issue. Shortcut buttons load the correct Mod folder in the %LOCALAPPDATA% location. Can install BG3SE and launch the game from BG3MM just fine. Just can't install and manage mods from the m...
public static readonly LocationId ModsLocationId = LocationId.From("Mods"); public static readonly GamePath BG3SEGamePath = new(LocationId.Game, "bin/DWrite.dll"); } 74 changes: 56 additions & 18 deletions 74 src/Games/NexusMods.Games.Larian/BaldursGate3/Diagnostics.cs Original file line...
(Version 1.51) just rename your data folder in the main directory. Now extract the data folder from the archive to the main directory. finished. Add addonReportHDX BG3 Paintings Location Games:Hidden & Dangerous:Mods:Hidden and Dangerous Extended:Addons ...
🔧 Baldur's Gate 3 Mod Configuration Menu provides an in-game UI that enables players to intuitively manage mod settings. - BG3-MCM/nexus_description.bb at main · AtilioA/BG3-MCM
echo"mods": [>>%JSONPATH% echo{>>%JSONPATH% echo"modName":"">>%JSONPATH% echo"UUID":"%UUIDVALUE%",>>%JSONPATH% echo"folderName":"%PAKNAME%",>>%JSONPATH% echo"version":"%VERSION%",>>%JSONPATH% echo"MD5":"%MD5%">>%JSONPATH% ...
Any solutions to this? I've just experienced this today. For now, you can get around it by moving PAK files to%LOCALAPPDATA%/Larian Studios/Baldur's Gate 3/Mods BG3 Mod Manager Version - 1.0.10.0 Wine Version - Wine-GE 8.25
I've followed the steps to add the Script Extender, and loaded the game, but BG3MM still shows Script Extender as missing ([MISSING] Requires ScriptExtender v4 or higher. No installed extender version found.). I can confirm that DWrite.dll is in the /bin folder in the correct location,...
Ive deleted this mods from my mod folder and they are still showing up, even afther used the resfresh shorcut. Afther placing all .pak on my mods folder, they dont show up correctly on the mod manager, delete mod is gray out and trying to open in File Explorer results in "Error ...
Move "pak to Mods folder" toggle into main window Added textbox that displays last mod workspace selected Add Rebuild button Save rebuild location and reuse if the folder location still exists on program start up ShinyHoboadded theenhancementNew feature or requestlabelSep 5, 2023 ...
"name": "bg3pt", "version-string": "1.0.0", "description": "plugin template for BG3 native mods", "dependencies": [ "fmt", "spdlog", "nlohmann-json", "simpleini", "tomlplusplus", "xbyak" ] } 0 comments on commit d56e00a Please sign in to comment. Footer...