#1262 This adds first implementation of support for parsing.pakmod files for Baldur's Gate 3. This work is indispensable to support later writing themodsettings.lsxload order file. Currently the parsing is used in a Missing Dependency health check, to validate it working correctly. Big thanks ...
Mod projects in the Data folder are highlighted in green. They can be used in the load order like regular mods, and even exported to zip files. New profiles must be made in-game. You should also run the game at least once, so all of the game's user folders are created. ...
Added a warning message for when you attempt to load a savegame made with mods that are no longer available, which would cause a crash. The game now also only calculates whether a savegame has missing mods when it is selected in the UI. Fixed a blocker that would prevent you from selec...
Pre-release The GameObject Explorer should be ready for general use, again. This edition embeds LSLib directly into the application in order to leverage the localization functions; future editions will not require you to point at divine.exe. Assets 3 Location, Location, Location19...