Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
With this version, Block1 is still very WIP. Just by looking at the data, the current size seems alright. But I'm pretty sure it's not the full block size. As between the Block0 and Block 1, there is a chunk of space (about 1/4 of the NewAge data in size), that contains yo...