When you deal Spell damage, you inflict 1 turn of Noxious Fumes, causing nearby creatures to take 1d4 Acid Damage per turn. Deadlier than Arsenic –Gain 50% Resistance to Poison Damage. Can cast Cloudkill and Ray of Sickness once per Short Rest. Poison Spells deal extra Poison Damage ...
In addition to the above method, players in the comments of Specific-Remote9295’s post noted thatmost traps can be triggered with th cantripminor illusion.Casting the spell on top of one of the traps will trigger it, while placing it over a vent meant to leak agas or other noxious fume...