Sold by Omeluum in the Underdark, after helping him to investigate the Parasite Cloak Cloak of Protection +1 to Armour Class and Saving Throws Purchased from Quartermaster Talli in Last Light Inn Chest The Protecty Sparkswall +1 to Spell Save DC +1 to Armour Class and Saving Throws if yo...
It is sold by Omeluum in the Myconid Colony, however, you must complete his quest to investigate the parasite before you can trade with him. Crusher’s Ring Crusher’s Ring gives you 3 metres of extra Movement Speed per turn, which is great for improving your mobility and staying one ...
Added a warning message for when you attempt to load a savegame made with mods that are no longer available, which would cause a crash. The game now also only calculates whether a savegame has missing mods when it is selected in the UI. Fixed a blocker that would prevent you from selec...
hostile spell to fail. Doing so will spend a Spell Slot, so I recommend making sure you’ve set up your Wizard’s reactions to ask you whether or not you want to use Counterspell, rather than automatically casting it. This is a great way to save your party from dangerous spellcasters....
hostile spell to fail. Doing so will spend a Spell Slot, so I recommend making sure you’ve set up your Wizard’s reactions to ask you whether or not you want to use Counterspell, rather than automatically casting it. This is a great way to save your party from dangerous spellcasters....
Purchased from Omeluum in the Myconid Colony Ring 1 Ring of Protection +1 to Armour Class and Saving Throws Steal the Sacred Idol in Druid Grove (quest) Ring 2 Smuggler’s Ring +2 Stealth and Sleight of Hand -1 Charisma On a Skeleton, hidden in a bush on the lower path following...
Sold by Omeluum in the Myconid Colony, in the Underdark. You cannot trade with Omeluum until you have completed the quest to help them investigate the parasite. Ring of Protection The Ring of Protection is a really good ring that you can obtain early game in Act 1. The ring gives you...
hostile spell to fail. Doing so will spend a Spell Slot, so I recommend making sure you’ve set up your Wizard’s reactions to ask you whether or not you want to use Counterspell, rather than automatically casting it. This is a great way to save your party from dangerous spellcasters....
Armour of the Sporekeeper– Good Robe gives you additional damage and Spell Save DC. Veil of the Morning– Undead have Disadvantage against you and you can get the Turn Undead action. Crypt Lord Ring– Gives you Create Undead, you can raise a Mummy ...
hostile spell to fail. Doing so will spend a Spell Slot, so I recommend making sure you’ve set up your Wizard’s reactions to ask you whether or not you want to use Counterspell, rather than automatically casting it. This is a great way to save your party from dangerous spellcasters....