In good cases, and especially if I'm Wood Elf and have a movement bonus, maybe the actual distance to melee attack the enemies is not an issue. What may be an issue, though, is that Larian decided that I can move across my allies' spaces (unlike in 5E). Or that jumping would cost...
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Wood Elf or Wood Half-Elf – Gains very high Movement Speed, great for quickly taking advantageous positions and outrunning enemies. Gold Dwarf – Gets +1 bonus HP per Level. Halfling, Any – Lets you reroll your die whenever you roll a 1. This makes a Critical Miss extremely unlikely. ...
Wood Elf or Wood Half-Elf– Gains very high movement speed, great for getting into the required position and outrunning enemies. Strongheart Halfling– Rerolls a die whenever they roll a 1. This makes a Critical Miss extremely unlikely. Also has Resistance to Poison and Advantage in Saving Th...
Wood Elf or Wood Half-Elf– Gains very high movement speed, great for getting into the required position and outrunning enemies. Strongheart Halfling– Rerolls a die whenever they roll a 1. This makes a Critical Miss extremely unlikely. Also has Resistance to Poison and Advantage in Saving Th...
Wood Elf– Longbow Proficiency and very high Movement Speed. Wood Half-Elf– High Movement Speed. Drow– Proficiency with the Hand Crossbow, and can see in the dark up to 24 metres. Lightfoot Halfling– Advantage on Stealth Checks, Reroll dice whenever you roll a 1, but suffers from low ...
Wood ElforWood Half-Elf– Gains very high Movement Speed, great for quickly taking advantageous positions and outrunning enemies. Gold Dwarf– Gets +1 bonus HP per Level. High Elf– Can choose an extra Cantrip. Halfling, Any– Lets you reroll your die whenever you roll a 1. This makes a...
Wood Elf– Longbow Proficiency and very high Movement Speed. Wood Half-Elf– The same as the Wood Elf Drow– Proficiency with the Hand Crossbow, and can see in the dark up to 24 metres. Lightfoot Halfling– Advantage on Stealth Checks, Reroll dice whenever you roll a 1, but suffers from...
Wood ElforWood Half-Elf– Gains very high Movement Speed, great for quickly taking advantageous positions and outrunning enemies. High Elf– Gets an extra Cantrip. These are cast with Intelligence, so they’re a perfect fit for the Wizard class. ...
Wood Elf or Wood Half-Elf – Gains very high Movement Speed, great for quickly taking advantageous positions and outrunning enemies. Gold Dwarf – Gets +1 bonus HP per Level. Halfling, Any – Lets you reroll your die whenever you roll a 1. This makes a Critical Miss extremely unlikely. ...