This can be handy for many ability checks that you’ll encounter throughout your playthrough. The Gith also get access to the Mage Hand Cantrip, and as they level up they’ll also unlock Enhance Leap and Misty
However, if you want to play a purely good character, you want to stay away from The Dark Urge. Being good in a Dark Urge playthrough means fighting back against narrative temptations and actively trying to avoid doing the evil things that your internal monologue is tempting you to do. If...
@Gustavo R makes a good point that something that is even slightly annoying will become a huge problem in a 100+ hour (not counting the expected multiple playthroughs) game. Re: BG3 Party Movement Mechanic Tuco #763049 06/03/21 08:02 PM Maximuuus veteran Joined: Feb 2020 Location: ...
Being cruel and villainous is vital for an evil playthrough, so such an action does have its merit inside a game, but it is certainly one of the worst things a player can do in Act 1, even if it does not have too many narrative consequences. Alternatively, players can wait for the ow...
Well, you are the player, the hero of the story, so of course they're all interested in you - well, depending on their reputation. Not all of them were interested in me in my playthroughs. And Lae'zel happily goes off with either Wyll or Astarion (depending on who you're romancing...
or that it gives us unrealistic expectations. We concluded that we just view those experiences as fantasy and entirely separate from our relationship. For us, it's like talking about why we liked certain characters or scenes in movies or books. We did a playthrough of BG3 together and I ...
in my first playthrough, I didn't go camping often - and I miss a lot of narrative due to that.It may be an important part of D&D, but it doesn't fit in with the current way of designing games.For this reason the rest looks like it looks nowIt would probably be better if they...