To get this excellent weapon, you’ll need to take the Mountain Pass route when progressing from Act 1 to Act 2. The mace can be found at the final chamber of the Rosymorn Monastery.Damage 85Support 100Survivability 85Range & Mobility 70...
On a final note, if you’re really struggling to keep your party alive in the late game, you can instead replace one of these spells withGlobe of Invulnerability. This creates a 6 metre area that makes all creatures and objects within immune to damage for three turns. But beware that ene...
The final Wonder Weapon you can obtain in Zombies is the Ray Gun, which is the best weapon to use across the mode.You can't permanently keep the weapon at extraction, but there are ways you can craft it yourself. The Ray Gun has become a fan favorite in the Zombies mode due to its...
Dark Urge players who broke free of Bhaal’s influence will no longer see options in the final decision dialogue that suggest they are dominating the brain for Bhaal. The option to pay Lumbar for a free punch will no longer appear in his dialogue if you already paid but haven’t punched...
The entireHouse of Hope questlineis thrilling, with plenty to do and legendary weapons to get, and the final stand-off against Raphael is by far the best fight I’ve experienced in the game. Firstly, the soundtrack is incredible for this fight. It brings the battle to life, which also...
On a final note, if you’re really struggling to keep your party alive in the late game, you can instead replace one of these spells withGlobe of Invulnerability. This creates a 6 metre area that makes all creatures and objects within immune to damage for three turns. But beware that ene...
Finally, you can choose one spell from the Wizard spell list: Feather Fall– Make yourself and your allies as light as a feather, allowing you to jump from a great height without taking falling damage. Jumping into chasms will still be fatal, but any other jump can be done safely with ...
On a final note, if you’re really struggling to keep your party alive in the late game, you can instead replace one of these spells withGlobe of Invulnerability. This creates a 6 metre area that makes all creatures and objects within immune to damage for three turns. But beware that ene...
At Level 12, you will unlock one finalFeat. We recommend choosing theGreat Weapon MasterFeat. This lets you make an extra attack as a Bonus Action after landing a Critical Hit or killing an enemy while wielding a 2-handed weapon in Baldur’s Gate 3. There’s also an option to add +...
The final item on this list, theBoots of Aid and Comfortare uncommon boots found quite early in the game, and are pretty useful for augmenting your healing, especially in the early game in BG3. Whenever the wearer heals a creature, that creature will receive 3 Temporary Hit Points as a ...