Fixed a crash when loading a savegame made during an Active Roll in dialogue. Fixed a crash when previewing wall spells. Fixed a crash when walking away from a triggered trap. Fixed a crash when switching between controller and keyboard and mouse while changing your name in Character Creation....
Heya! Since many hands make light work, I thought I'd share my first draft of reversing the NewAge LSMF format (Which I think stands for Larian Studios Metadata File). It's a 010 Editor template, but it reads like C/C++ really. struct Bl...
ERR("Attempted to send extender message when not connected to a server!"); return nullptr; } // We need to make sure that no extender message is sent if the other party // does not have the new message ID-s installed, otherwise the peer will crash // while trying to parse the pack...
Whenever we export or save the mod order, the manager completely deletes the Gustav mod lines. This makes the game crash right after the Larian logo. Fix: Add the lines manually. This Fix isn't optimal when a lot of players won't know what to look for, where to place the code, or...
I crash to desktop from the launcher now :/ Even made a back-up of the bin folder and it just crashes from the launcher. Such a shame this, the only thing I have script loader for was the apperance enchanced edits. Unless I am missing a very vital thing here, like deleting the ...
There you can click the "folder" symbol after the path in Target field and choose bg3_dx11.exe Or you can even navigate to Launcher folder (up one from bin folder) and choose the launcher. Don't forget to save. Best of luck.
localspells=Ext.Entity.Get(...).SpellBook.SpellsExt.OnNextTick(function(...)--Spell might get deleted beforehand--POSSIBLE CRASH!localuuid=spells[2].SpellUUIDend) To fix these issues, mostuserdatatypes are now bound to their enclosingextender scope. Since the engine always deletes game objects...