Finally, you’ll be able to unlock a Second Level Spell at Level 3. We suggest choosingCloud of Daggers, which will create a small AoE that deals damage to anyone who touches it. The AoE will remain in place while you maintain Concentration on the spell. ...
Cloud of Daggers Darkness Phantasmal Force Animate Dead Haste Level 6 At Level 6, your Necromancer finally gets some Necromancy subclass-specific features. You can animate more dead, and they will become more powerful. Undead Thralls: Additional Undead– When you use Animate Dead, you can raise...
meaning it can remain in place for up to 10 turns as long as your character retains Concentration. But also keep in mind that you can only have one Concentration Spell active at once, so if your Wizard is already channeling Witch Bolt for example, casting Cloud of Daggers will put an end...
Cloud of Daggers –This spell creates a small (4 metre wide) AOE of flying daggers, dealing Slashing Damage to enemies within. This is particularly good in Chokepoints or on top of a cluster of enemies who are unable to move. This is a Concentration Spell, meaning it can remain in place...
Since we still don’t have any good Concentration Spells, we’ll grab Cloud of Daggers, a fairly small AOE that deals decent slashing damage to all within. The AOE lasts for up to 10 turns, as long as you can keep Concentration. It works especially well in chokepoints. Level 5 At ...
We recommend going with Cloud of Daggers. This creates a small AOE that does pretty high damage each turn, but requires concentration to maintain. It’s especially useful in chokepoints or on a group of enemies who are immobilised or stuck in a small space for any other reason. The spell...
The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage – potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bee...
Since we still don’t have any good Concentration Spells, we’ll grab Cloud of Daggers, a fairly small AOE that deals decent slashing damage to all within. The AOE lasts for up to 10 turns, as long as you can keep Concentration. It works especially well in chokepoints. BG3 Mid-Game ...
TheSwarmkeepersubclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage – potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bees ...
As simple as a Cloud of Daggers and Eldritch Blast combo sounds, that’s nothing compared to just how expansive Baldur’s Gate 3’s systems get, and I was routinely surprised by how reactive the game was to different combinations and creative solutions. The potential for these really clicked...