You also gain twoSecond Level Spell slots, meaning you can now Learn, Prepare and cast Second Level Spells. Some First Level Spells such as Thunderwave and Magic Missile can also be upcasted to Second Level, making them more powerful, at the cost of a Second Level Spell Slot. ...
For now, you can onlyPrepareone new spell. If you are at max spells then remove one of the spells that you haven’t used often. After that we recommend slottingMisty Step, since you still have some good damage options among your First Level Spells, the extra mobility is more important ...
The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding. Level Up will now queue all ch...
Prime Aegis of Fire –You have resistance for Fire Damage and cannot be Burned. You take 3 less damage from All sources. How to get Helldusk Armour The journey to acquire this armour is no small feat. You must first reach Baldur's Gate itself and locate the House of Hope, Raphael's ...
TheHelldusk Bootsare very rare boots that you can acquire in Act 3. You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrain. And even more important, you get theHellcrawler action. Think of this as a secondaryMisty Step, now you can...
Level 11 – Tier 6 Spells Level 12 – War Caster Feat Level 9 At Level 9, you gain one moreFourth Level Spell Slot, giving you a total of three. You also gain your firstFifth Level Spell Slot, and are able to prepare one more spell for use. ...
The formula to determine how many Spells you can Prepare at once is also slightly changed here. It is now (2 + Charisma Modifier). This, combined with the Charisma Ability Improvement above, should unlock two additional Spells. However, we advise that you wait until Level 5 before allocating...
Note that the above Spells are learned by choosing this subclass, but you’ll still need to prepare them either in Character Creation or when Leveling up. In other words they’re not automatically added to your Action Bar. Spells Finally, you need to choose 2 Spells to start your adventure...
At Level 11 you don’t gain any new class abilities, but you do get access toSixth Level Spells, the most powerful tier of magic in Baldur’s Gate 3. You’ll gain one Sixth Level Spell Slot, and as usual you’ll be able to prepare one more Spell. ...
Conjure Elemental– With this we can summon even more powerful creatures. Soon you will have an army of summons with you. Our Prepared Spells recommendation is: Animate Dead: (This is now a free Spell, you don’t need to sacrifice a slot to “Prepare” it) ...