When you heal a creature, they receive the Blade Ward condition for 2 turns, granting Resistance to Piercing, Slashing and Bludgeoning damage for 2 turns. This will not stack with the Blade Ward cantrip, since it gives exactly the same buff. This is particularly useful for healing your melee...
As for the Cantrip, we’ll be going withBlade Ward. This is especially useful for spellcasters and other characters who prefer to stay ranged or are lightly armoured. It gives the target Resistance to Bludgeoning, Piercing and Slashing damage from weapon attacks, for 2 turns. Having Resistance...
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
This isn’t something that gets used super-often, but sometimes you may find yourself on a turn where your Bard can’t make any good attacks, and if that happens you can use Blade Ward to get 50% damage resistance to physical attacks. Mid-Game Leveling – Bard Build Levels 5-8 In ...
As for the Cantrip, we’ll be going withBlade Ward. This is especially useful for spellcasters and other characters who prefer to stay ranged or are lightly armoured. It gives the target Resistance to Bludgeoning, Piercing and Slashing damage from weapon attacks, for 2 turns. Having Resistance...
The Reviving Handsare powerful very rare gloves that you can obtain in Act 3 of Baldur’s Gate 3. When you heal someone, they gainBlade Ward. You then only take half the damage from Bludgeoning, Piercing and Slashing attacks. When you revive someone, they gainDeath Ward. Instead of dying...
You also get to choose one more Cantrip. I recommend takingBlade Ward, a neat little spell that gives you 50% resistance to enemy melee weapon damage. This is useful to have in case you get into a situation where you have hard-hitting melee enemies in your face. It’s best to avoid ...
Blade Ward– Grants Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks for 2 turns. This basically reduces any melee damage from weapon-wielding enemies by 50%, helping you to stay alive in tough situations. We won’t use this Cantrip very often – it is mainly for...
The Reviving Handsare powerful very rare gloves that you can obtain in Act 3 of Baldur’s Gate 3. When you heal someone, they gainBlade Ward. You then only take half the damage from Bludgeoning, Piercing and Slashing attacks. When you revive someone, they gainDeath Ward. Instead of dying...