This item will also give theBlade Wardcondition to creatures you heal. In addition, when you revive a creature they will get theDeath Wardcondition, which heals them by 1 HP the next time their health falls to zero (basically a one-time death resist effect). This is useful for buying ti...
This is really good for curing an ally who has a nasty debuff or effect on them, and can potentially save them from dying. As for the Cantrip, we’ll be going with Blade Ward. This is especially useful for spellcasters and other characters who prefer to stay ranged or are lightly ...
- Bomber: Level7 spells – Mud Mephit, Blade Barrier. Level 9 spell – Countdown (based on Monk’s Ki Resonation). - Beast: Level7 spells – Extra Ranger Companion, Wall of Stone. Level 9 spell – Myrmidon Water. Manipulator:
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
The Reviving Handsare powerful very rare gloves that you can obtain in Act 3 of Baldur’s Gate 3. When you heal someone, they gainBlade Ward. You then only take half the damage from Bludgeoning, Piercing and Slashing attacks. When you revive someone, they gainDeath Ward. Instead of dying...
As for the Cantrip, we’ll be going with Blade Ward. This isn’t something that gets used super-often, but sometimes you may find yourself on a turn where your Bard can’t make any good attacks, and if that happens you can use Blade Ward to get 50% damage resistance to physical att...