Best BG3 Sorcerer Build. Baldur's Gate 3 High Damage Wild Magic Sorcerer. Best Race, Skills, Spells, Cantrips and Abilities.
The Spellsparkleris an excellent early-game weapon for any spellcaster. Whenever you deal damage with a Spell or Cantrip, you gain 2 Lightning Charges, a special type of buff only granted by some equipment. Each Lightning Charge gives you a +1 bonus to Attack Rolls and causes your attacks...
(Action) Deal an additional 1d8-1d10 of damage with normal weapon damage for a chance to push enemies 4.5m in the direction the attack comes from “Shoving people around” might as well be the subtitle of Baldur’s Gate 3. Pushing Attack is in a unique position among maneuvers in BG3...
The best subclass for Fighter is Champion. It further increases their proficiency with Simple Weapons, Martial Weapons, Light/Medium/Heavy Armor, and Shields. Furthermore, it adds Improved Critical Hit, making their weapon attacks score a critical hit....
You’ll have to jump over one broken bridge to actually reach the tower, but even a Sorcerer can do it. Upon landing at the base of the tower, you will be questioned for the purpose of your presence, however, a skill check isn’t even needed. Simply lie and carry on. ...
Two-Weapon Fighting– When you make an off-hand attack, you can add your ability score modifier to the damage of the attack. Of the two options, Duelling will work best with the weapons we’re using in this build, however if you want to deviate slightly from this guide and make a dua...
Secondary WeaponThe Dead Shot Now let’s see what the endgame gear does for our BG3 Bard Build and where you can find it. Hood of the Weave TheHood of the Weaveis a powerful item. You gain a +2 bonus to Spell Save DC and spell Attack Rolls. The Hood of the Weave can bebought...
You’ll have to jump over one broken bridge to actually reach the tower, but even a Sorcerer can do it. Upon landing at the base of the tower, you will be questioned for the purpose of your presence, however, a skill check isn’t even needed. Simply lie and carry on. ...
As for Spells, the following two are the best options at this stage, so we recommend choosing them: Ensnaring Strike– This is a Concentration spell that lasts for up to 10 turns. While active, your weapon attacks will summon vines that deal extra Piercing Damage and potentially ensnare your...
As for Spells, the following two are the best options at this stage, so we recommend choosing them: Ensnaring Strike –This is a Concentration spell that lasts for up to 10 turns. While active, your weapon attacks will summon vines that deal extra Piercing Damage and potentially ensnare your...