Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be...
Remove Curse– Touch a creature or object to remove all curses and hexes affecting it. Very situational, but it doesn’t hurt to have a way of curing these effects. Beacon of Hope– Your allies within 9 metres gain Advantage on Wisdom and Death Saving Throws, and will always receive the...
Fixed characters sometimes making comments about how the shadow curse is affecting them even if they’re protected by light. Fixed a continuity bug caused by hiding in the Shadow-Cursed Lands, where the Harper scouts would say you’re with them when you arrive at Last Light even if you’d ...
Transition to the Shadow-Cursed Lands, follow the quest objective, interact with NPCs, and meet your guide, a Drider named Kar’niss. Convince him by playing a tune with the Spider’s Lute to reveal your affiliation with Minthara. Kar’niss carries a Moonlantern, countering the c...
Because The Mountain Pass route is so much shorter and easier (relatively speaking) than The Underdark, it’s easy to pop over, grab Elminster, stop Gale’s curse, reach the First Light Inn, get the Waypoint, grab some new items, and start your adventure in The Underdark beefed up and...
further into the Shadow-Cursed Lands will automatically mark the completion of the alternative branch of the quest. Be aware that this region possesses potent magic that can rapidly deplete your characters’ HP. To survive, you must find a way to shield yourself from the Shadow Curse. ...
Bestow Curse– Curse an enemy to become fearful, take extra damage when attacked or receive Disadvantage on their Attack Rolls or a particular Ability. Animate Dead– Raise a zombie or skeleton from a corpse. It will follow you and can be controlled in combat. When kept close to the Oathbr...